Martmists-GH / Martmists-GH/GameEngine
Implement custom resource formats
Open
Nobody has claimed this yet.
- Dominant language
- Kotlin
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
These would contain metadata for various resourcces (e.g. sprites in sprite sheets, custom shaders, etc)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating how the engine currently loads sprites, sprite sheets, and custom shaders, then determine where resource metadata belongs and what formats must be supported. Done means the required custom resource formats and their metadata are implemented for the listed resource examples.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100