ManimCommunity / ManimCommunity/manim

OpenGL - Camera center a bit shifted

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#1,892 2 comments 0 reactions 0 assignees View on GitHub

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issue:bug opengl
Dominant language
Python
Stars
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Forks
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Avg merge
3d 12h
Merged PRs (30d)
25

Description

![image](https://user-images.githubusercontent.com/44469195/128909679-b4df51e6-2a44-4a2e-8eb9-b88a40688f47.png)

```py
class Example(Scene):
def construct(self):
d= Dot()
self.add(d)
self.play(d.animate.scale(30), run_time=1)
self.wait()
```

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by running the Python example in the issue with the OpenGL renderer and compare the camera center against the supplied image. Trace the OpenGL camera or rendering entry point to identify why the dot shifts, then verify that the example is centered after the change.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
computer-graphics
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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