ManimCommunity / ManimCommunity/manim
OpenGL - Camera center a bit shifted
Open
Nobody has claimed this yet.
issue:bug
opengl
- Dominant language
- Python
- Stars
- 40.9k
- Forks
- 3.1k
- Avg merge
- 3d 12h
- Merged PRs (30d)
- 25
Description

```py
class Example(Scene):
def construct(self):
d= Dot()
self.add(d)
self.play(d.animate.scale(30), run_time=1)
self.wait()
```
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by running the Python example in the issue with the OpenGL renderer and compare the camera center against the supplied image. Trace the OpenGL camera or rendering entry point to identify why the dot shifts, then verify that the example is centered after the change.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100