ManimCommunity / ManimCommunity/manim

Decimal numbers don't work with `self.add_fixed_in_frame_mobjects`

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#1,884 2 comments 0 reactions 0 assignees View on GitHub
issue:bug
Dominant language
Python
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Description

## Description of bug / unexpected behavior
In 3D scene, I added a decimal number mobject by `self.add_fixed_in_frame_mobjects()` but the decimal number is still being affected by the camera view. Here is the test code:

```py
class SquareToCircle(ThreeDScene):
def construct(self):
self.move_camera(theta = 30*DEGREES, phi = 70*DEGREES)
tracker = ValueTracker(0)
circle = Circle()
running = DecimalNumber(np.rint(tracker.get_value())).add_updater(lambda v: v.set_value(np.rint(tracker.get_value())))
self.add_fixed_in_frame_mobjects(running, circle)
self.play(tracker.animate.set_value(100))
self.play(Create(circle))
self.wait()
```

## Expected behavior
The decimal number has to be fixed in the frame, just like the circle.

## Additional media files

https://user-images.githubusercontent.com/86940649/128658772-12db6262-9d16-4700-ae13-90b2cb27efd3.mp4

Contributor guide

Open the contributing guide

Research direction

Start with the ThreeDScene.add_fixed_in_frame_mobjects entry point and reproduce the issue using the Python example in the report. Compare how DecimalNumber and Circle are handled after the camera moves, then verify that the decimal number remains fixed in the frame while its updater runs.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
computer-graphics
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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