Malamdg / Malamdg/CppGameEngine
Phase 2
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
# Phase 2 du projet
features a implementer
- refacto des integrations
- mise en place des forces via generateurs
- creation de blobs (amats de particule)
- detection + resolution des collisions
- gestion des niveaux (phase 1 et phase 2) => choix de lancer l'un ou l'autre + gestion de la loop en fonction
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points; first map the existing Phase 1 implementation and integrations before taking on a scoped item. Completion would require the listed Phase 2 features, including forces, particle blobs, collision handling, and choosing between Phase 1 and Phase 2 level loops.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100