MSRevive / MSRevive/map-sources

Propose mapping/compiler parameter standards?

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#67 3 comments 1 reaction 0 assignees View on GitHub

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Description

Maps (especially lighting) can look quite different depending on who compiled it. We should have some kind of reference or standard for map compiling parameters that are ideal for modern PCs and players. Always, always use VHLT v34 for compiling!

EXAMPLE MY CONFIG for Nem's batch compiler:
CSG (wads will differ per map)
image

BSP all defaults

VIS
image

RAD
image

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Research direction

No repository file or test is named. Start by reviewing the example Nem's batch compiler configuration and the requirement to use VHLT v34, then determine where a shared compiling-parameter reference would belong. Done would require an agreed standard and a documented location for it.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev, tooling
Issue type
Documentation
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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