MSRevive / MSRevive/MasterSwordRebirth
Arc attack system
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 22
- Forks
- 16
- Avg merge
- 5m
- Merged PRs (30d)
- 1
Description
Give scripters a way to create weapons or an attack on a weapon to do an "arc" attack to hit multiple enemies in a range.
As suggested by BerntA:
should be easy enough to calculate some ray traces in an arc, you could trace one ray for every 15 degree or smth, then
accumulate up all targets hit - make it destinct and then apply damage for ex.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no file, test, or entry point. Start by locating the weapon attack and ray-trace systems, then determine how targets are collected and damage is applied. Done means scripters can configure an arc attack that reaches multiple distinct enemies within range without applying duplicate damage.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100