MSRevive / MSRevive/MasterSwordRebirth
Prevent accidental item drops
Open
Nobody has claimed this yet.
enhancement 🔧
game
med priority
- Dominant language
- C++
- Stars
- 22
- Forks
- 16
- Avg merge
- 5m
- Merged PRs (30d)
- 1
Description
Add a confirmation prompt when trying to drop an item, or do so that you have to double tap the drop item key?
(imagine that you accidentally drop an item just before a level change, etc...)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the item-drop input handling in the C++ game code and review how level changes interact with dropping. Done means an accidental drop is prevented through an agreed confirmation or double-tap behavior, with coverage for the relevant input flow.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 28/100