MSRevive / MSRevive/MasterSwordRebirth

Rewrite weather code to use ParticleMan

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enhancement 🔧 game
Dominant language
C++
Stars
22
Forks
16
Avg merge
5m
Merged PRs (30d)
1

Description

Instead of relying on the game engine's particle engine it would be better to use ParticleMan from the halflife-featureful SDK or https://github.com/MSRevive/MasterSwordRebirth/tree/particleman

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the current weather particle implementation, then read the ParticleMan references in the halflife-featureful SDK and the MasterSwordRebirth particleman branch. Compare their integration points with this project and confirm that weather effects use ParticleMan instead of the game engine's particle engine.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
45/100

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