MSRevive / MSRevive/MasterSwordRebirth
Redo dual weapon code
Open
Nobody has claimed this yet.
enhancement 🔧
game
- Dominant language
- C++
- Stars
- 22
- Forks
- 16
- Avg merge
- 5m
- Merged PRs (30d)
- 1
Description
It would help us save on sub-models by rewriting the dual weapon code to the way CS1.6 does it.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the dual weapon implementation in the repository, then compare its behavior and structure with the CS1.6 reference at https://github.com/Velaron/cs16-client. Confirm how the rewrite should reduce sub-model usage and define completion with the maintainers before changing code.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100