MSRevive / MSRevive/MasterSwordRebirth
Low charge modifier towards damage
Open
Nobody has claimed this yet.
critical ⚠️
game
help wanted
- Dominant language
- C++
- Stars
- 22
- Forks
- 16
- Avg merge
- 5m
- Merged PRs (30d)
- 1
Description
If you attack too quickly you'll end up doing way less damage then what you should be doing.
it's doing the damage scaling of a partial charge but multiplying by a value less than 0.1
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named. Start by locating the attack charge and damage-scaling entry point, then compare damage from a quick attack with the intended partial-charge result shown in the report. Done means quick attacks no longer apply an unexpectedly tiny damage multiplier while normal charge scaling remains correct.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100