MSRevive / MSRevive/MasterSwordRebirth
Allow killtarget to delete chests
Open
Nobody has claimed this yet.
game
- Dominant language
- C++
- Stars
- 22
- Forks
- 16
- Avg merge
- 5m
- Merged PRs (30d)
- 1
Description
Currently it seems killtarget doesn't work on chests even though they're considered monsters.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the killtarget handling and the entity code for chests, then compare how chests are classified with other monsters. Confirm the expected deletion behavior in a local game run and verify that killtarget can remove chests without affecting unrelated entities.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100