MSRevive / MSRevive/MasterSwordRebirth

Angelscript ToDo

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Dominant language
C++
Stars
22
Forks
16
Avg merge
5m
Merged PRs (30d)
1

Description

For those who wish to help with this.

We are using ASBind20 for the AS implementation and Angelscript 2.39.0 WIP

  • Core Implementation
  • Base server AS engine implementation.
  • Base client AS engine implementation.
  • Proper way to differentiate between client and server for via scripts. As of right now it seems all the AS scripts and bindings are server side only.
  • CBaseItem for inventory items.
  • CBaseMonster for all NPCs and chests (chests are actually a NPC)
  • Client side effects for NPCs and weapons.
  • Map specific scripts, scripts that are named after a map to ONLY load with that map.
  • VGUI bindings

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the ASBind20 documentation and the AngelScript 2.39.0 WIP integration described in the issue, then inspect the existing core, server, and client AS implementations. The remaining scope includes inventory, NPC and chest bindings, client-side effects, map-specific scripts, and VGUI bindings; completion is not defined beyond these checklist items.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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