MSRevive / MSRevive/MasterSwordRebirth

Use OpenAL-soft for sound engine

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@SaintWish is already working on this.

Since Feb 15, 2026.

low priority
Dominant language
C++
Stars
22
Forks
16
Avg merge
5m
Merged PRs (30d)
1

Description

After a bit of research it should be possible to override the engine sound functions and implement OpenAL-soft, this would allow us to implement our own sound precache and get rid of the bit limit for sounds.

We want to use OpenAL-soft because it's open source, while we could use FMOD, it doesn't really match our open source philosophy for the project and of course FMOD's license isn't compatible with GPL3.0 license. We could also use Miniaudio like what Xash3D-fwgs uses (https://miniaud.io/).

https://github.com/twhl-community/halflife-unified-sdk does something similar.

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