MSRevive / MSRevive/MasterSwordRebirth

Fully implement IsPlayer->IsElite

Open
#309 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

game med priority
Dominant language
C++
Stars
22
Forks
16
Avg merge
5m
Merged PRs (30d)
1

Description

I imagine long ago in another kingdom that used to actually work (probably during original MS days.) It'd be nice to reimplement it for FN admins and probably server admins if FN is disabled.

I know mobs also use IsElite to check if they're a boss, but player should be a separate entity so it shouldn't interfere with mobs. However, it might interfere with the scripts, but IDK for sure.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the IsPlayer->IsElite implementation and its player, mob, and script usages. Clarify the intended elite behavior for FN admins and server admins when FN is disabled, then verify that player behavior does not incorrectly affect mob boss checks.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.