MSRevive / MSRevive/MasterSwordRebirth
Fully implement IsPlayer->IsElite
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- Dominant language
- C++
- Stars
- 22
- Forks
- 16
- Avg merge
- 5m
- Merged PRs (30d)
- 1
Description
I imagine long ago in another kingdom that used to actually work (probably during original MS days.) It'd be nice to reimplement it for FN admins and probably server admins if FN is disabled.
I know mobs also use IsElite to check if they're a boss, but player should be a separate entity so it shouldn't interfere with mobs. However, it might interfere with the scripts, but IDK for sure.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the IsPlayer->IsElite implementation and its player, mob, and script usages. Clarify the intended elite behavior for FN admins and server admins when FN is disabled, then verify that player behavior does not incorrectly affect mob boss checks.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100