MSRevive / MSRevive/MasterSwordRebirth

Strip unnamed env_model & env_sprite from server edicts.

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med priority
Dominant language
C++
Stars
22
Forks
16
Avg merge
5m
Merged PRs (30d)
1

Description

Image

Ref talk from TWHL discord channel, talking about how the Day of Defeat client reads unnamed env_model right from the bsp, eliminating the need for server to load and track these static objects as edicts. Perhaps this same idea can be extended to unnamed env_sprite too, further optimizing edict usage over the network.

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Research direction

Start by locating the server code that loads and tracks env_model and env_sprite entities as edicts, then compare it with how the client reads unnamed env_model objects from the BSP. Determine whether unnamed static objects can be omitted from server edict tracking without changing gameplay or client rendering. Done means the optimization is implemented for the supported entity types and its effect on networked edict usage is verified.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, networking
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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