MSRevive / MSRevive/MasterSwordRebirth

entities.cpp and .h cause compile errors in cbase

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#302 2 comments 0 reactions 0 assignees View on GitHub

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game high priority
Dominant language
C++
Stars
22
Forks
16
Avg merge
5m
Merged PRs (30d)
1

Description

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by inspecting src/game/server/hl/cbase.h around lines 621-624 and the entities.cpp/.h files named in the issue, then reproduce the cbase compile errors. Trace the declarations involved in IScripted and CScriptedEnt, and consider the issue complete when the reported conversions and base-class errors no longer occur in the build.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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