MSRevive / MSRevive/MasterSwordRebirth
Update to the HL 25th anniversary engine
Open
Nobody has claimed this yet.
enhancement 🔧
game
good first issue
- Dominant language
- C++
- Stars
- 22
- Forks
- 16
- Avg merge
- 5m
- Merged PRs (30d)
- 1
Description
This will allow us to take advantage of the 25th's fog system that uses shaders and help mitigate the GL_MAXTEXTURES crash since it increases the amount to 10k.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names the Half-Life 25th anniversary engine and its fog, shader, and GL_MAXTEXTURES goals, but no files, tests, or entry points. First locate the engine integration point and establish how the current engine is selected; done should include the engine update and verification of fog support and the crash mitigation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100