MSRevive / MSRevive/MasterSwordRebirth

Update to the HL 25th anniversary engine

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enhancement 🔧 game good first issue
Dominant language
C++
Stars
22
Forks
16
Avg merge
5m
Merged PRs (30d)
1

Description

This will allow us to take advantage of the 25th's fog system that uses shaders and help mitigate the GL_MAXTEXTURES crash since it increases the amount to 10k.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names the Half-Life 25th anniversary engine and its fog, shader, and GL_MAXTEXTURES goals, but no files, tests, or entry points. First locate the engine integration point and establish how the current engine is selected; done should include the engine update and verification of fog support and the crash mitigation.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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