MSRevive / MSRevive/MasterSwordRebirth
Item meta system
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 22
- Forks
- 16
- Avg merge
- 5m
- Merged PRs (30d)
- 1
Description
It would be pretty useful for us in the future to be able to have meta data for items and store them in the character file with the item.
This would allow us to do a lot more and have "custom" items of sorts.
I have no idea if it's feasible however due to memory limitations because of how large character files could end up being.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating item handling and character-file storage, then investigate the memory implications raised in the issue; the work needs a defined metadata format, feasibility decision, and acceptance criteria before implementation can be considered complete.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100