MSRevive / MSRevive/MasterSwordRebirth

Redo Retro HUD

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enhancement 🔧 good first issue low priority
Dominant language
C++
Stars
22
Forks
16
Avg merge
5m
Merged PRs (30d)
1

Description

The retro HUD main image is too massive (gfx\vgui\hud_main2.vga) because it uses a lot of empty space that doesn't need to use. It should use the new image (gfx\vgui\hud_main3.vga), but requires all the maths to be redone to accommodate that.

Due to the filesize ~3 MBs it takes up a lot of precious memory.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the HUD code that references gfx\vgui\hud_main2.vga and inspect the dimensions and calculations tied to that asset. Compare the existing and new image, then verify that gfx\vgui\hud_main3.vga is used correctly, the HUD layout still works, and the large unused memory footprint is removed.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev, performance
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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