MSRevive / MSRevive/MasterSwordRebirth
Redo Retro HUD
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 22
- Forks
- 16
- Avg merge
- 5m
- Merged PRs (30d)
- 1
Description
The retro HUD main image is too massive (gfx\vgui\hud_main2.vga) because it uses a lot of empty space that doesn't need to use. It should use the new image (gfx\vgui\hud_main3.vga), but requires all the maths to be redone to accommodate that.
Due to the filesize ~3 MBs it takes up a lot of precious memory.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the HUD code that references gfx\vgui\hud_main2.vga and inspect the dimensions and calculations tied to that asset. Compare the existing and new image, then verify that gfx\vgui\hud_main3.vga is used correctly, the HUD layout still works, and the large unused memory footprint is removed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev, performance
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100