MSRevive / MSRevive/MasterSwordRebirth
Add trigger_changevalue from svencoop
Open
Nobody has claimed this yet.
enhancement 🔧
good first issue
med priority
- Dominant language
- C++
- Stars
- 22
- Forks
- 16
- Avg merge
- 5m
- Merged PRs (30d)
- 1
Description
The FGD content to help explain what it should do.
// Change any entity keyvalue during runtime, allows set, basic arithmetic operations and bitwise logical operations (useful for flags)
@PointClass base(Targetname) color(90 215 60) = trigger_changevalue : "Trigger Change Value"
[
spawnflags(Flags) =
[
// For Vectors:
1 : "Don't use X" : 0
2 : "Don't use Y" : 0
4 : "Don't use Z" : 0
32 : "Invert target value" : 0
64 : "Invert source value" : 0
]
target(target_destination) : "Destination entity"
m_iszValueName(string) : "Destination key"
m_iszNewValue(string) : "Source value"
m_iszValueType(choices) : "Action" : 0 =
[
0 : "Replace (= source)"
1 : "Add (= old + source)"
2 : "Mul (= old * source)"
3 : "Sub (= old - source)"
4 : "Div (= old / source)"
16 : "Pow (= old ^ source)"
12 : "Mod (= old % source)"
5 : "AND (= old & source)"
6 : "OR (= old | source)"
13 : "XOR (= old ^ source)"
7 : "NAND (= !(old & source))"
8 : "NOR (= !(old | source))"
14 : "NXOR (= !(old ^ source))"
11 : "Append (String concatenation)"
17 : "Sin (= sin(source))"
18 : "Cos (= cos(source))"
19 : "Tan (= tan(source))"
23 : "Cot (= cot(source))"
20 : "Arcsin (= arcsin(source))"
21 : "Arccos (= arccos(source))"
22 : "Arctan (= arctan(source))"
24 : "Arccot (= arccot(source))"
]
m_trigonometricBehaviour(choices) : "Trigonometric funcs. I/O" : 0 =
[
0 : "Degrees in (out for arc.)"
1 : "Radian measure in (out for arc.)"
]
m_iAppendSpaces(integer) : "Append spaces (for strings)" : 0
message(target_destination) : "Trigger after action"
]
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating existing trigger entities and the FGD definitions in the MasterSwordRebirth source, then compare their implementation and key-value handling with the supplied trigger_changevalue definition. Use the listed actions, flags, trigonometric modes, and trigger target as the behavior checklist; done means the entity is available with those fields and operations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100