MSRevive / MSRevive/MasterSwordRebirth
Dynamic music system
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 22
- Forks
- 16
- Avg merge
- 5m
- Merged PRs (30d)
- 1
Description
Basically a dynamic music system as explained by oyster is a music system that starts and switches between tracks and starts said track at a certain time interval. Music has to be designed in such a way to make it sound seamlessly when switching between tracks.
Should be pretty easy to do program side with FMOD. However, it would need to be set it up with a map ent and allow tracks to be switched by via scripts. Also, would require specific tracks to be designed with such a system in mind; otherwise it will sound terrible.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the project's FMOD integration, map entities, and script entry points, since the issue does not name specific files or tests. Determine how tracks are started and switched, then define completion around timed, seamless transitions that can be triggered through map entities and scripts; suitable music assets are also required.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100