MSRevive / MSRevive/MasterSwordRebirth

Dynamic music system

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enhancement 🔧 game low priority
Dominant language
C++
Stars
22
Forks
16
Avg merge
5m
Merged PRs (30d)
1

Description

Basically a dynamic music system as explained by oyster is a music system that starts and switches between tracks and starts said track at a certain time interval. Music has to be designed in such a way to make it sound seamlessly when switching between tracks.

Should be pretty easy to do program side with FMOD. However, it would need to be set it up with a map ent and allow tracks to be switched by via scripts. Also, would require specific tracks to be designed with such a system in mind; otherwise it will sound terrible.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the project's FMOD integration, map entities, and script entry points, since the issue does not name specific files or tests. Determine how tracks are started and switched, then define completion around timed, seamless transitions that can be triggered through map entities and scripts; suitable music assets are also required.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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