MSRevive / MSRevive/MasterSwordRebirth

Redo entire UI design using VGUI2

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#181 1 comment 0 reactions 0 assignees View on GitHub

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enhancement 🔧 low priority
Dominant language
C++
Stars
22
Forks
16
Avg merge
5m
Merged PRs (30d)
1

Description

We should come up with a design that doesn't use too much textures and make the game more user friendly, especially the inventory system. If we use VGUI2 which is what the source engine uses I think it would allow us to do more with the UI.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. First review the existing game UI and inventory implementation, then investigate how VGUI2 could replace the current texture-heavy design; done would require an agreed design and a complete, more user-friendly UI and inventory system.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
frontend, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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