MSRevive / MSRevive/MasterSwordRebirth
Redo entire UI design using VGUI2
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 22
- Forks
- 16
- Avg merge
- 5m
- Merged PRs (30d)
- 1
Description
We should come up with a design that doesn't use too much textures and make the game more user friendly, especially the inventory system. If we use VGUI2 which is what the source engine uses I think it would allow us to do more with the UI.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. First review the existing game UI and inventory implementation, then investigate how VGUI2 could replace the current texture-heavy design; done would require an agreed design and a complete, more user-friendly UI and inventory system.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- frontend, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100