MSRevive / MSRevive/MasterSwordRebirth
Allow charge scale to be customizable
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 22
- Forks
- 16
- Avg merge
- 5m
- Merged PRs (30d)
- 1
Description
Allow the charging scale for weapons to be customizable with a cvar, like it was in the MSC's alpha. Probably best to make the cvar ms_chargebar_scale as it was in the MSC's alpha.
Expose charge scale to the scripting system.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the weapon charge and charge-bar handling, then trace how the scripting system exposes weapon properties. The proposed cvar is struck out, so confirm the intended scripting interface before changing anything. Done means scripts can control the charge scale and the weapon charge display responds consistently.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100