MSRevive / MSRevive/MSCScripts
Hit sounds should have better feedback
Open
Nobody has claimed this yet.
enhancement
low priority
- Dominant language
- AngelScript
- Stars
- 4
- Forks
- 12
- Avg merge
- 14h 8m
- Merged PRs (30d)
- 5
Description
It's hard to tell from sound alone whether or not an attack hits. Hitting and missing sounds the same in most cases.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, entry points, or implementation details are named in the issue. First locate the code that selects or plays attack hit and miss sounds, then clarify the intended audio distinction and verify that hits and misses are audibly distinguishable in the relevant gameplay cases.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100