MSRevive / MSRevive/MSCScripts

Hit sounds should have better feedback

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#44 0 comments 0 reactions 0 assignees View on GitHub

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enhancement low priority
Dominant language
AngelScript
Stars
4
Forks
12
Avg merge
14h 8m
Merged PRs (30d)
5

Description

It's hard to tell from sound alone whether or not an attack hits. Hitting and missing sounds the same in most cases.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, entry points, or implementation details are named in the issue. First locate the code that selects or plays attack hit and miss sounds, then clarify the intended audio distinction and verify that hits and misses are audibly distinguishable in the relevant gameplay cases.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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