MSRevive / MSRevive/MSCScripts
Centralize a way to check if players are allowed to damage particular entities
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- AngelScript
- Stars
- 4
- Forks
- 12
- Avg merge
- 14h 8m
- Merged PRs (30d)
- 5
Description
Currently, companions tell incoming damage to be negated. With this method, the weapon a player using thinks the damage actually went through, and will proc on hit effects.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the companion damage-negation handling and the weapon on-hit proc logic described in the issue. Trace how incoming damage is reported, then define a shared permission check so blocked damage is consistently recognized; done means weapons no longer trigger on-hit effects for damage that companions negate.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100