MSRevive / MSRevive/MSCScripts

Centralize a way to check if players are allowed to damage particular entities

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enhancement
Dominant language
AngelScript
Stars
4
Forks
12
Avg merge
14h 8m
Merged PRs (30d)
5

Description

Currently, companions tell incoming damage to be negated. With this method, the weapon a player using thinks the damage actually went through, and will proc on hit effects.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the companion damage-negation handling and the weapon on-hit proc logic described in the issue. Trace how incoming damage is reported, then define a shared permission check so blocked damage is consistently recognized; done means weapons no longer trigger on-hit effects for damage that companions negate.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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