MSRevive / MSRevive/MSCScripts
Weapons need crit stuffs
Open
Nobody has claimed this yet.
critical ⚠️
enhancement
- Dominant language
- AngelScript
- Stars
- 4
- Forks
- 12
- Avg merge
- 14h 8m
- Merged PRs (30d)
- 5
Description
reg.attack.critmulti- The critical multiplier, float.reg.attack.critthreshold- The crit hit threshold, float.weapon_crit_success- Script event called on weapon when a crit was successful.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the weapon implementation and existing registry fields or script events related to attacks. Trace how weapon critical hits are handled, then add the two named attack values and the weapon_crit_success event; done means scripts can access both values and receive the event after a successful critical hit.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 63/100