MSRevive / MSRevive/MSCScripts

Translucent enemies become invisible when afflicted with an elemental effect

Open
#240 2 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

bug 🐛 high priority
Dominant language
AngelScript
Stars
4
Forks
12
Avg merge
14h 8m
Merged PRs (30d)
5

Description

Example image here is the image of maldora on Lodagond-4, afflicted with the holy wave damage over time. The enemy has completely gone invisible. This occurs with all translucent enemies; such as the spirit bludgeon on Kroush.

https://steamuserimages-a.akamaihd.net/ugc/5102047032372367022/D7C4BB0ABEF4BB901362D543EA66ABCF6B73DB22/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue with Maldora on Lodagond-4 using Holy Wave damage over time, then compare it with the Spirit Bludgeon on Kroush and other translucent enemies. Investigate the rendering interaction between translucency and elemental effects; done means affected enemies remain visible while afflicted.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.