MSRevive / MSRevive/MSCScripts
Translucent enemies become invisible when afflicted with an elemental effect
Nobody has claimed this yet.
- Dominant language
- AngelScript
- Stars
- 4
- Forks
- 12
- Avg merge
- 14h 8m
- Merged PRs (30d)
- 5
Description
Example image here is the image of maldora on Lodagond-4, afflicted with the holy wave damage over time. The enemy has completely gone invisible. This occurs with all translucent enemies; such as the spirit bludgeon on Kroush.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue with Maldora on Lodagond-4 using Holy Wave damage over time, then compare it with the Spirit Bludgeon on Kroush and other translucent enemies. Investigate the rendering interaction between translucency and elemental effects; done means affected enemies remain visible while afflicted.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100