MSRevive / MSRevive/MSCScripts
Foutpost Supervisor Duplication
Nobody has claimed this yet.
- Dominant language
- AngelScript
- Stars
- 4
- Forks
- 12
- Avg merge
- 14h 8m
- Merged PRs (30d)
- 5
Description
Upon receiving first damage, Vadrel will spawn an additional Vadrel. This secondary Vadrel will only patrol around the center boulder, and is "leashed" to the boulder - instantly teleporting to the top as soon as he exceeds the perimeter. All enemies completely ignore this second Vadrel, yet Vadrel will continue to fight enemies within range.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the first-damage event described for Vadrel and locate the Foutpost Supervisor or Vadrel behavior in the scripts. Trace the secondary spawn, patrol boundary, teleport behavior, and enemy targeting. Done means one Vadrel remains active after first damage, with no unintended duplicate or altered enemy interactions.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100