MSRevive / MSRevive/MSCScripts

Foutpost Supervisor Duplication

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bug 🐛
Dominant language
AngelScript
Stars
4
Forks
12
Avg merge
14h 8m
Merged PRs (30d)
5

Description

Upon receiving first damage, Vadrel will spawn an additional Vadrel. This secondary Vadrel will only patrol around the center boulder, and is "leashed" to the boulder - instantly teleporting to the top as soon as he exceeds the perimeter. All enemies completely ignore this second Vadrel, yet Vadrel will continue to fight enemies within range.

https://steamuserimages-a.akamaihd.net/ugc/2008073659338545549/4BA512D1B26E4448D41E30BE3C47668681E4E3E2/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the first-damage event described for Vadrel and locate the Foutpost Supervisor or Vadrel behavior in the scripts. Trace the secondary spawn, patrol boundary, teleport behavior, and enemy targeting. Done means one Vadrel remains active after first damage, with no unintended duplicate or altered enemy interactions.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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