MSRevive / MSRevive/MSCScripts
Potions with passive effects should use the "scriptflags" function
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- AngelScript
- Stars
- 4
- Forks
- 12
- Avg merge
- 14h 8m
- Merged PRs (30d)
- 5
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the potion handling code and existing uses of the "scriptflags" function. Determine how passive effects are currently applied and confirm that the issue is addressed when passive-effect potions use that function; the issue provides no file or test references.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100