MSRevive / MSRevive/MSCScripts
Crescent Blades don't deal the proper melee damage type on a charge attack.
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- Dominant language
- AngelScript
- Stars
- 4
- Forks
- 12
- Avg merge
- 14h 8m
- Merged PRs (30d)
- 5
Description
The melee hit of all charged crescents deals "damage" type damage instead of slash or the respective elemental damage of the blade. I also remember Blood Blades being the same way, but I don't currently have one to find that out.
Additionally, when you're using the crescent's charged attack at close range it often results in the projectile not registering a hit which results in wasting 10 mana. I would recommend setting it up so the projectiles don't spawn when in melee range of something, as to not waste your mana.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Crescent Blades charged-attack implementation and tracing both the melee hit damage type and close-range projectile behavior. Check whether Blood Blades share the same paths. Done means charged melee hits use slash or the blade's elemental type, and close-range attacks no longer spend mana on an unregistered projectile.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100