MSRevive / MSRevive/MSCScripts

Crescent Blades don't deal the proper melee damage type on a charge attack.

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#169 1 comment 0 reactions 0 assignees View on GitHub

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bug 🐛
Dominant language
AngelScript
Stars
4
Forks
12
Avg merge
14h 8m
Merged PRs (30d)
5

Description

The melee hit of all charged crescents deals "damage" type damage instead of slash or the respective elemental damage of the blade. I also remember Blood Blades being the same way, but I don't currently have one to find that out.

Additionally, when you're using the crescent's charged attack at close range it often results in the projectile not registering a hit which results in wasting 10 mana. I would recommend setting it up so the projectiles don't spawn when in melee range of something, as to not waste your mana.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Crescent Blades charged-attack implementation and tracing both the melee hit damage type and close-range projectile behavior. Check whether Blood Blades share the same paths. Done means charged melee hits use slash or the blade's elemental type, and close-range attacks no longer spend mana on an unregistered projectile.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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