MSRevive / MSRevive/MSCScripts
Staff Of Affliction Beam Activates When Player Equips This Item
Nobody has claimed this yet.
- Dominant language
- AngelScript
- Stars
- 4
- Forks
- 12
- Avg merge
- 14h 8m
- Merged PRs (30d)
- 5
Description
The beam effect of the Staff of Affliction activates for a moment and then stops when the player equips this weapon for the first time, but this does not happen after the first time the player equips this item.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the Staff of Affliction weapon and its beam activation logic in the repository, then reproduce the issue by equipping it for the first time and again. Compare the first-equip path with later equips and verify that the beam no longer activates unexpectedly while preserving the intended behavior.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100