MSRevive / MSRevive/MSCScripts

Staff Of Affliction Beam Activates When Player Equips This Item

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bug 🐛 low priority
Dominant language
AngelScript
Stars
4
Forks
12
Avg merge
14h 8m
Merged PRs (30d)
5

Description

The beam effect of the Staff of Affliction activates for a moment and then stops when the player equips this weapon for the first time, but this does not happen after the first time the player equips this item.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Locate the Staff of Affliction weapon and its beam activation logic in the repository, then reproduce the issue by equipping it for the first time and again. Compare the first-equip path with later equips and verify that the beam no longer activates unexpectedly while preserving the intended behavior.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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