MSRevive / MSRevive/MSCScripts
Some Client Effects Persists After The Time They Should Vanish
Nobody has claimed this yet.
- Dominant language
- AngelScript
- Stars
- 4
- Forks
- 12
- Avg merge
- 14h 8m
- Merged PRs (30d)
- 5
Description
Some client visual effects like the player halo and fire circle generated by the phoenix bow stays in existence after the time they should be deleted and disappear, for example the player halo stays hovering in the air after its player has moved to a different location, and the fire circle effect generated by the phoenix bow stays around after the game entity is deleted.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the client effect code for the player halo and the phoenix bow fire circle, then reproduce both cases described in the issue. Done means each effect disappears when its intended duration ends, when the player moves, or when its associated game entity is deleted.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100