MSRevive / MSRevive/MSCScripts

Weapons should have weak variants of stronger spells

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#113 2 comments 0 reactions 0 assignees View on GitHub

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alpha enhancement New Feature
Dominant language
AngelScript
Stars
4
Forks
12
Avg merge
14h 8m
Merged PRs (30d)
5

Description

Magic on weapons tends to play the leading role in spell casting and magic damage. This is an issue because actual spells are very limited. Spellcasting feels less like spellcasting when you need to level the skill through other weapons, which often have their own skill prerequisite.
This should be changed so that the magic on weapons are just a weak variant of an existing spell that players can use. This will greatly expand the spell library, and allow us to comb over skills that don't see use in some weapons. Along with this, weapon's spells are expected to see a nerf, as they will be a weak variant of the upcoming spell.

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Research direction

The issue names no files, tests, or entry points. Start by locating the weapon magic and existing spell definitions, then determine how each weapon spell maps to a weaker existing or upcoming spell. Done means the weapon spells are weak variants, are appropriately nerfed, and the available spell library is expanded.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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