[Feature Request] Fake horizon system for Minecraft
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- Dominant language
- Java
- Stars
- 1.2k
- Forks
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Description
Disclaimer: I am not a coder
Like the title suggest, implement a fake horizon system similar to this mod for Skyrim SE:
https://www.nexusmods.com/skyrimspecialedition/mods/184607
Implementation: render client water texture on top of ungenerated chunks.
This covers up holes in LODs (which can reveal underground structures), and enhances immersion by creating an actual horizon if render distance is low or the player is at a high elevation.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by mapping the LOD renderer and the client water-texture path, then determine how ungenerated chunks are represented at low render distances and high elevation. Done means a fake water-texture horizon covers exposed LOD gaps without obscuring valid terrain or underground structures.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100