MCRcortex / MCRcortex/voxy

Chunks can start flickering between quality levels

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Dominant language
Java
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Description

I'm having this issue where chunks start flickering. Much like this existing issue: https://github.com/MCRcortex/voxy/issues/180

I'm also on linux, on a steamdeck, and tried with and without the zink driver. My ram usage stays at around 30%. And having the subdivision level at max, and render distance (vanilla and voxy) at the lowest, has no effect.

https://github.com/user-attachments/assets/c071281a-e137-45de-9cdf-62cb72ffdbc9

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by comparing this report with existing issue #180 and reproduce it on Linux/Steam Deck, both with and without the zink driver. Check whether the flicker changes with subdivision and vanilla/Voxy render-distance settings; done means chunks no longer switch visibly between quality levels under the affected conditions.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
35/100

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