Chunks can start flickering between quality levels
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- Dominant language
- Java
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Description
I'm having this issue where chunks start flickering. Much like this existing issue: https://github.com/MCRcortex/voxy/issues/180
I'm also on linux, on a steamdeck, and tried with and without the zink driver. My ram usage stays at around 30%. And having the subdivision level at max, and render distance (vanilla and voxy) at the lowest, has no effect.
https://github.com/user-attachments/assets/c071281a-e137-45de-9cdf-62cb72ffdbc9
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by comparing this report with existing issue #180 and reproduce it on Linux/Steam Deck, both with and without the zink driver. Check whether the flicker changes with subdivision and vanilla/Voxy render-distance settings; done means chunks no longer switch visibly between quality levels under the affected conditions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100