Feature -- Forward vertex shader to iris
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- Dominant language
- Java
- Stars
- 1.2k
- Forks
- 1.1k
- PR merge metrics
- No merged PRs in 30d
Description
When asking a few shader devs for Voxy compatibility, I was informed that several effects are impossible to implement on Voxy terrain due to the vertex shader not being forwarded to Iris. This would be a very useful feature as it would allow world curvature shaders, as well as waving leaves and water, to be applied to Voxy terrain. Thank you
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are identified. Start by locating Voxy's rendering and Iris integration entry points, then trace how terrain shaders are currently handled. Done means the vertex shader is forwarded to Iris for Voxy terrain and the cited world-curvature, waving-leaves, or waving-water effects can apply.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100