MCRcortex / MCRcortex/voxy

Feature -- Forward vertex shader to iris

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Dominant language
Java
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Description

When asking a few shader devs for Voxy compatibility, I was informed that several effects are impossible to implement on Voxy terrain due to the vertex shader not being forwarded to Iris. This would be a very useful feature as it would allow world curvature shaders, as well as waving leaves and water, to be applied to Voxy terrain. Thank you

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Research direction

No files or tests are identified. Start by locating Voxy's rendering and Iris integration entry points, then trace how terrain shaders are currently handled. Done means the vertex shader is forwarded to Iris for Voxy terrain and the cited world-curvature, waving-leaves, or waving-water effects can apply.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
35/100

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