Voxy LODs render as white/untextured with Complementary shaders when using Mesa-git drivers instead of Mesa
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 1.2k
- Forks
- 1.1k
- PR merge metrics
- No merged PRs in 30d
Description
After I decided to switch from the stable Mesa package to the Mesa-git drivers for my RX 9060-XT 16G, Voxy keeps giving me strange issues.
With Complementary shaders, the LODs are completely gray-colored. Without any enabled, the LODs outright don't render. Any other shaders seem to work fine.
My used Linux distro is CachyOS on the LTS kernel, while also using rocm-opencl-runtime and hip-runtime-amd on the side for Blender, DaVinci Resolve, and OpenCL acceleration with C2ME.
Here is the log:
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the attached latest.log and reproducing the LOD behavior with Complementary shaders on Mesa-git versus stable Mesa in the reported CachyOS setup. The issue is done when the cause of the white, untextured, or missing LODs is identified and a verified fix or clear compatibility limitation is documented.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 38/100