MCRcortex / MCRcortex/voxy

High FOVs cause holes in LODs

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Dominant language
Java
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Description

At certain distances, LODs will render improperly/be missing at certain FOVs and distances.

Example photos (focus on the floating islands):
Top: FOV of 80
Bottom: FOV of 70 (Minecraft's default)

Image Image

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue using the two attached examples, comparing FOV 80 with Minecraft's default FOV of 70 at the affected distances. Trace the LOD rendering path and investigate how those FOV and distance values lead to missing geometry; done means the floating islands and other LODs render without holes across the reported settings.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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