MCRcortex / MCRcortex/voxy

Voxy rendering bugs when using freecam

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Dominant language
Java
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Description

When using a freecam mod to travel into Voxy blocks, a number of odd bugs occur. The most obvious one is that the vanilla chunks get "drawn over" the Voxy blocks.
Image
Another one is that flying into the blocks will "slice" into them in an odd way; this behavior seems to be somewhat predictable, where the "slicing" changes depending on where you look. This behavior is also visible in the above screenshot, where looking down into the terrain causes it to disappear.

Image

I am aware that this is very much an edge case, but the behavior of the bug makes me wonder if this is addressable.

Linux under Wayland, 7900XTX, using Zink (to address #214). This behavior occurs without shaders, as well as with shaders (Photon). When using Photon, I also noticed that there are some overdraw issues as well (rendering voxy chunks over transparent vanilla blocks), though that is likely unrelated.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the freecam behavior on Linux under Wayland with Zink, both with and without shaders. Investigate the reported vanilla-over-Voxy drawing, view-dependent slicing, and Photon transparency overdraw; done means freecam travel no longer produces the reported rendering artifacts.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
42/100

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