recent performance issues
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- Dominant language
- Java
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- 1.2k
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Description
I used to play using voxy rendering with /chunky radius 700 + photon shaders on high. After a while without playing, I came back and when I run /chunky start with the same 700 or less, it starts loading the chunks but then freezes and doesn't run anymore.
Has something been updated that might have impacted performance?
And I wanted to ask for help debugging, I don't really know where to start.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the freeze with Voxy rendering, /chunky start, a radius of 700 or less, and Photon shaders on high. Compare the behavior with the earlier setup and review recent changes that could affect chunk loading or rendering performance. Done means identifying a reproducible regression and documenting its cause or a concrete next debugging step.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100