MCRcortex / MCRcortex/voxy

[BUG] LODs disappear when moving camera on AMD RX 580 2048SP (iGPU works fine)

Open
#389 3 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Java
Stars
1.2k
Forks
1.1k
PR merge metrics
No merged PRs in 30d

Description

LODs rendered by Voxy completely disappear or flicker when I move the camera (mouse look). The world generation itself seems fine, there are no freezes, and the FPS is stable. The problem only occurs on my dedicated AMD Radeon RX 580 2048SP. When I force the game to run on the integrated graphics (iGPU), the mod works perfectly with no LOD flickering.

minecraft version: 1.21.11
voxy version: 0.2.11-alpha
log: https://mclo.gs/Yngh2Pa

RX 580 2048SP
Image

iGPU

Image

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the linked log and reproducing the issue in Minecraft 1.21.11 with Voxy 0.2.11-alpha on the AMD Radeon RX 580 2048SP while moving the camera. Compare the result with the integrated graphics configuration; done means LODs remain visible without flickering on the RX 580 while the working iGPU behavior is preserved.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
45/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.