The Lod's of barriers and lightblocks are random blocks and visible
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 1.2k
- Forks
- 1.1k
- PR merge metrics
- No merged PRs in 30d
Description
On 1.21.11 0.2.10 alpha invisible blocks lod's are shown as random blocks... For me it seems to be purple stained glass panes and vines (those blocks are present nearby the barriers so it must be taking the lods from them?? mabey??)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the report on Minecraft 1.21.11 with Voxy 0.2.10 alpha near barriers and lightblocks, comparing distant LODs with nearby geometry. Trace the LOD rendering path responsible for invisible blocks and verify that those blocks remain invisible and do not display nearby random textures when viewed from a distance.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100