MCRcortex / MCRcortex/voxy

Water Lods Not Rendering Properly

Open
#371 6 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Java
Stars
1.2k
Forks
1.1k
PR merge metrics
No merged PRs in 30d

Description

Water doesnt render properly when using voxy (on voxy lods), it does werid stuff instead (See in the video)
Upon loading the water looks normal even at long distances, the problem appears when i start moving the camera or moving the player around.

https://github.com/user-attachments/assets/c664bdf9-7a55-4e31-a339-d637469ee541

My setup:

Image
  • AMD RX 5700 XT

  • Linux

  • 1.21.11

  • Prism Launcher

  • Iris

  • Eclipse V6.3.3

  • Voxy and Various Mods:

Alternate Current [1.9.0]
Animatica [0.6.1+1.21.5]
Anvian's Lib [1.4]
BBE [1.3.0-rc.2+1.21.11]
BSL Shaders [LZYlIdvV]
BadOptimizations [2.4.1]
Better Mount HUD [1.2.6]
BetterGrassify [1.8.3+fabric.1.21.11]
Capes [1.5.10+1.21.11]
Chunky [1.4.55]
Cloth Config v20 [21.11.153]
Clumps [29.0.0.1]
Concurrent Chunk Management Engine [0.3.7+alpha.0.7+1.21.11]
Config Manager [1.1.1]
Continuity [3.0.1-beta.1+1.21.11]
Crash Assistant [1.10.30]
Cubes Without Borders [3.0.0-build.14+mc1.21.11]
Debugify [1.21.11+1.0]
Dynamic FPS [3.11.4]
Entity Model Features [3.0.12]
Entity Texture Features [7.0.9]
EntityCulling [1.9.5]
Fabric API [0.141.3+1.21.11]
Fabric Language Kotlin [1.13.9+kotlin.2.3.10]
Fabrishot [1.16.4]
Fast Noise Mod [1.0.18+1.21.11]
FastQuit [3.1.3+mc1.21.11]
FerriteCore [8.2.0]
Forge Config API Port [21.11.1]
ImmediatelyFast [1.14.2+1.21.11]
Iris [1.10.4+mc1.21.11]
Krypton [0.2.10]
Language Reload [1.7.5+1.21.11]
Lithium [0.21.3+mc1.21.11]
Main Menu Credits [1.2.0]
MixinTrace [1.1.1+1.17]
Mod Menu [17.0.0-beta.2]
ModernFix [5.25.2-build.4]
More Chat History [1.3.1]
More Culling [1.6.2]
No Chat Reports [1.21.11-v2.18.0]
OptiGUI [2.3.0-beta.9+1.21.9]
Paginated Advancements [2.8.0+1.21.11]
Photonics [0.2.9+1.21.11]
Polytone [1.21.11-5.4.10]
Puzzle [2.3.0]
Remove Reloading Screen [5.1.15+mc.1.21.11]
ScalableLux [0.1.6+fabric.c25518a]
ServerCore [1.5.15+1.21.11]
Skyboxify [2.5]
Sodium [0.8.2+mc1.21.11]
Sodium Shadowy Path Blocks [6.0.0]
Very Many Players [0.2.0+beta.7.227+1.21.11]
Voxy [0.2.9-alpha]
Voxy Extra [0.1.1]
Voxy World Gen V2 [2.2.2]
YetAnotherConfigLib [3.8.2+1.21.11-fabric]
Zoomify [2.15.2+1.21.11]

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the water-rendering problem with the listed Voxy, Iris, Sodium, shader, Minecraft, and Linux setup. Compare the initial view with behavior while moving the camera or player, then narrow down the relevant rendering interaction; done means water remains rendered correctly on Voxy LODs during movement.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
45/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.