MCRcortex / MCRcortex/voxy

Ambient Occlusion on voxy chunks render issue

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Dominant language
Java
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Description

https://github.com/user-attachments/assets/3cfbd7f4-99f1-4bc1-a555-47c719b6f020
https://github.com/user-attachments/assets/c000e418-15be-4556-b112-946a933fc571
As in these videos, the chunks have dark stripes on them that move with the player's look (especially noticeable in vivecraft.) This happens in every version past 0.2.6 where it worked fine. It seems to become more extreme at high resolutions, with it appearing almost gridlike at 300 percent rr in vivecraft.

Important to note as in this video it applies to flatscreen too, with or without vivecraft installed. Often you can see the circle cutout in the shading when looking dead on at the X Y or Z axis.

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  4. Open a pull request that references the issue number.

Research direction

Reproduce the dark moving stripes in a flatscreen setup, both with and without Vivecraft, comparing a working 0.2.6 version with later versions. Check whether the effect changes with render resolution and viewing along the X, Y, and Z axes. Done means the ambient-occlusion shading no longer shows moving stripes or the circular cutout in affected versions.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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