MCRcortex / MCRcortex/voxy

Is it possible to get rid of sharp transition of fog?

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Dominant language
Java
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Description

Image I turned on vanilla fog because I installed the Simple Fog Control mod so I could make the water muddy, like in real life, using fog. But if I turn on vanilla fog, there's a sharp transition. I got rid of the transition on the surface by removing vanilla fog, but underwater I need it to adjust the water quality. How can I make it so that lod voxy doesn't render underwater, but still renders on the surface?

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file, test, or entry point is named. Reproduce the setup with vanilla fog and Simple Fog Control, then inspect how Voxy renders LODs at the surface and underwater. Done means the sharp transition is removed while underwater fog remains usable and surface LOD rendering is preserved.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
42/100

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