MCRcortex / MCRcortex/voxy

Particles render through Voxy terrain.

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Dominant language
Java
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Description

If you play on very low render distance and subchunks below you unload, you will be able to see particles though Voxy terrain. For example the particles of glowsquids in caves.

I think the best fix would be to cull these particles entirely.

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Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in Minecraft with very low render distance and unloaded subchunks below the player, using the glowsquid cave example. Trace the particle visibility and terrain-culling path; done means particles no longer render through Voxy terrain in that unloaded-subchunk scenario.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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