Voxy crashing Minecraft on Linux Mint
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Description
Seems to be an issue related to my GPU as the power-saving AMD GPU of my laptop works fine, but after switching to my Nvidia GPU it crashes
Here is the log from right after the "Player joined the game" message
[20:22:25] [Render thread/INFO]: [me.cx.vy.cl.VoxyInstance]: Initializing voxy instance
[20:22:25] [Render thread/INFO]: [me.cx.vy.cl.VoxyInstance]: Dedicated voxy thread pool size: 5
[20:22:25] [Render thread/INFO]: Reloading pipeline on dimension change: minecraft:overworld => minecraft:overworld
[20:22:25] [Render thread/INFO]: Destroying pipeline minecraft:overworld
[20:22:25] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld
[20:22:25] [Render thread/INFO]: [me.cx.vy.cl.VoxyInstance]: Creating new world engine: -8549207455031210905@995818017
[20:22:25] [Server thread/INFO]: Changing view distance to 18, from 10
[20:22:25] [Server thread/INFO]: Changing simulation distance to 6, from 0
[20:22:25] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 3834MB geometry buffer driver states 4820MB of free memory
[20:22:25] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity
[20:22:25] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 2ms
[20:22:25] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4020305920 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer'
[20:22:25] [Render thread/WARN]: @ModifyVariable(@At("HEAD")) Shift.BY=1 on sspb.mixins.json:sodium.SmoothLightPipelineMixin from mod sspb::localvar$dka000$sspb$modifyApplyInsetPartialFaceVertexN2d exceeds the maximum allowed value: 0. Increase the value of maxShiftBy to suppress this warning.
[20:22:25] [Render thread/INFO]: Started 10 worker threads
[20:22:25] [Render thread/WARN]: [me.cx.vy.cl.is.DHImporter]: Unable to load sqlite JDBC or lzma decompressor, DHImporting wont be available
[20:22:25] [Render thread/INFO]: Loaded 54 advancements
[20:22:25] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 2 reached during a single frame. New capacity will be 4.
[20:22:25] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 4 reached during a single frame. New capacity will be 8.
Process crashed with exitcode 16.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the crash on Linux Mint with the Nvidia GPU and inspect the log around BasicSectionGeometryData and VoxyRenderSystem after the player joins the game. Compare this with the working AMD GPU configuration and determine the cause of exit code 16; done means the crash is fixed or its compatibility requirements are documented and verified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java, linux
- Domain
- game-dev, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100