LODs not loading correctly after dimension transition, AMD integrated graphics
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- Dominant language
- Java
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Description
When going through any portal, changing any graphics related setting or leaving, then re-entering a world, the LODs will glitch out and flicker.
When doing any of those actions again, the LODs will go back to normal. Same when /voxy reload is typed in chat (though typing it again, or typing it when the LODs are working, will glitch them out).
When the glitched state persists because no reload was done, the game will crash after some time, and the AMD graphics platform too (though the latter recovers after a few seconds).
Crash data collected by AMD Bug reporting software:
AMD Bug Reporting Form Submitted Data 20260122T160207.zip
MClog:
latest.log
Operating System: Windows 11
Minecraft 1.21.11 (4 GB ram)
Mods:
- Voxy 0.2.9-alpha
- Sodium 0.8.2
- Fabric API
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the portal, graphics-setting, and world re-entry transitions on the listed Windows 11, Minecraft 1.21.11, Voxy, Sodium, and Fabric API setup. Review voxy report video.zip, latest.log, and the AMD Bug Reporting Form data, then compare the glitched state with /voxy reload. Done means LODs remain stable through these transitions without the reported crash.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100