[Feature Request] Normal and specular texture for shaderpack support
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- Dominant language
- Java
- Stars
- 1.2k
- Forks
- 1.1k
- PR merge metrics
- No merged PRs in 30d
Description
Currently, voxy is generating its own block atlas for LoD terrain rendering. However, normal and specular parallax binded is still the original one which doesn't match texture coordinate passed to shader support function. If voxy can generate normal and specular atlas in similar way, we can get PBR resource packs working on voxy terrain.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing voxy's existing block atlas generation and the shader texture-coordinate and binding paths described in the issue. Determine how normal and specular parallax textures are currently sourced, then verify that generated atlases use matching coordinates and enable PBR resource packs on LoD terrain.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100