LOD rendering broken on changing dimensions
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 1.2k
- Forks
- 1.1k
- PR merge metrics
- No merged PRs in 30d
Description
Enabling environmental fog removes the artefacts, but it also completely stops LOD rendering.
If I first enable Voxy rendering in the overworld, the Nether will have broken render, even if I go back out and in.
If I first enable Voxy rendering in the Nether, vice versa.
I have tried a new, clear instance with only Voxy and it's dependencies, the problem persists.
I am playing on a server.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in a new instance containing only Voxy and its dependencies, testing dimension changes in both directions with environmental fog enabled and disabled. Compare LOD rendering after switching between the Overworld and Nether; done means LOD renders correctly in both dimensions without requiring fog or a particular activation order.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 42/100